CTF - Mountain

On a four weeks period i worked on a unreal tournament level where i started with a blockout and did some change after feedback and gameplay. After i felt like the gameplay was good i started arting the level where i aim for a cave based style.

Engine
Unreal Engine 4
Developer
Futuregames
Platform
PC
Role
Level Design, Level Art
Genre
Multiplayer, FPS
Gamemode
Capture The Flag

Overview

CTF-Mountain is a 6 - 12 players Capture the Flag where the players to to play in cave based environment that has a sniper tower that is shared between both teams where the players has to battle each other for both the tower and the bases.



CTF - Mountain

Spawn

ArtedBlockout

The spawns have some height difference to give the players some bigger opportunity to use the translocator a bit more for tactical play when they want to get the flag since the spawns are closer to the flag

Arena

ArtedBlockout

The center of the map works a bit like an arena it's the most open area in the center of everything is a volcano where there is two platform on the side that the player can jump to where the rocket launcher also spawns

Outside

ArtedBlockout

A small area of the level is based outside the mountain where I also decided to place the damage booster since this area is one of the most open area in the level.

CTF - Mountain
CTF - Mountain
CTF - Mountain
CTF - Mountain