Assassin's Creed Nexus
Store pageIn this project, I had technical ownership of all levels developed at Ubisoft Düsseldorf. My responsibilities included technical design, gameplay scripting, and the initial implementation of new systems developed by the mission team. Additionally, I developed tools in C# to streamline workflows and improve efficiency for the level design team. I also took part in recruitment and onboarding, training new technical designers to integrate them smoothly into the project.
- Developer
- Ubisoft
- Platform
- VR
- Role
- Technical Level Designer
- Duration
- Q2 2020 - Q1 2023
- Genre
- Stealth, Action, Adventure
- Released
- 16 November 2023
My Work
My work on Assassin’s Creed Nexus was working with the mission design team and did initial implementation of a lot of new systems, tools development, tech ownership of levels developed within Dusseldorf and support in the recruitment process.




