Assassin's Creed Nexus

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In this project, I had technical ownership of all levels developed at Ubisoft Düsseldorf. My responsibilities included technical design, gameplay scripting, and the initial implementation of new systems developed by the mission team. Additionally, I developed tools in C# to streamline workflows and improve efficiency for the level design team. I also took part in recruitment and onboarding, training new technical designers to integrate them smoothly into the project.

Developer
Ubisoft
Platform
VR
Role
Technical Level Designer
Duration
Q2 2020 - Q1 2023
Genre
Stealth, Action, Adventure
Released
16 November 2023

My Work

My work on Assassin’s Creed Nexus was working with the mission design team and did initial implementation of a lot of new systems, tools development, tech ownership of levels developed within Dusseldorf and support in the recruitment process.

Assassin's Creed Nexus
Assassin's Creed Nexus
Assassin's Creed Nexus
Assassin's Creed Nexus
Assassin's Creed Nexus