Genre: Local-Coop, Vehicle based Duration: 4 Weeks Engine: Unreal Engine 4 Platform: PC Language: Visual Scripting My Role: Scripter
Super Neon Drifter is a 3rd person local-coop vehicle based game set in a synthwave
theme where you will have to get the height score by destroying enemies/targets and
survive as long as possible. The game was developed during 4 weeks as a school project
my role in this project was scripter where I worked on the player vehicle, local-coop
part as well as the enemies.
Super neon drifter is a local co-op game where one player will drive the car while the second player
will be the gunner. The main goal of the game is to survive as long as possible and get the highest
I used one player character in the game and two player controller to setup the local coop and then If
checked for diffrent input from player one and two.
Use mouse to drag around the blueprint
To make the tunnel creation faster for the level designer i created a spline tunnel
that allows the level designer to drag out the tunnel thats needed. The Spline tunnel
will detect the end and start of the tunnel