Engine: Unity
Developer: Lionbite
Platform: PC
Role: Level Design, Game Design, Scripting
Duration: Q3 2017 - Q1 2018
Role: Strategy, Cyberpunk, Turn-Based
Released Date: 4 October 2019
I worked on game design, level design, dialogue setup, and scripting interactions, including boss behavior. I worked on designing the turn-based combat system. The game was developed in Unity by Lionbite and has been released on Steam.
My Work
During my time on Lionbite I had multiple roles when working on Rain of Reflection where as a level designer I worked on blocking out new exploration areas for the player to explore as well as guiding the player to the next area. I was also prototyping a lot on combat levels that we tried to make unique from one another. This was a fun and challenging process since the combat levels were grid based. On the scripting side of the project I got to setup dialogs and interactions for the players to interact with and I was also working on AI behaviour for the combat levels. I was also a game designer on the project where I went through where interaction should be in the exploration and also designing how the combat system should work as well as coming up with fun and interesting challenges for the player.
Camera Triggers

Interactions
Dialogue
Level Design






