Assassin's Creed Nexus

Developer: Ubisoft

Platform: VR

Role: Technical Level Designer

Duration: Q2 2020 - Q1 2023

Role: Stealth, Action, Adventure

Released Date: 16 November 2023

In this project, I had technical ownership of all levels developed at Ubisoft Düsseldorf. My responsibilities included technical design, gameplay scripting, and the initial implementation of new systems developed by the mission team. Additionally, I developed tools in C# to streamline workflows and improve efficiency for the level design team. I also took part in recruitment and onboarding, training new technical designers to integrate them smoothly into the project.

My Work

My work on Assassin’s Creed Nexus was working with the mission design team and did initial implementation of a lot of new systems, tools development, tech ownership of levels developed within Dusseldorf and support in the recruitment process.